Table of Contents
The players are in an arena which consists of:
The Wall – this defines the outline of the arena map and cannot be destroyed.
The Ground – this can be walked on safely.
The Ice – this will make the ground slippery. The speed increases on the ice and it is not possible to completly stop moving.
The Block – this can be destroyed with a bomb, and may contain a bonus (or a handicap).
The Bomb Mortar – this will throw bombs that are placed on it to random places.
The Arrows – this will move the bombs that are placed on it to the direction they point.
If there is none of the above items, there is a hole at the ground and moving into it will result in falling into the deep and die. The same applies also if there is no wall at the edge of the arena and the player moves outside of the arena.
Bonuses are helpful for reaching the game goal and effects exists permanent - even after a handicap disappears. Currently there are following bonuses:
Speed – increases your speed slightly.
Bomb – adds an extra bomb to your arsenal, allowing you to lay more than one bomb at a time.
Power – increases the power of your bombs, extending their bomb blast range.
Shield – makes invincible for one bomb blast.
Throw – adds the ability to throw bombs. Just press the key for laying bombs while a bomb is below you.
Kick – adds the ability to move bombs. Just run against an bomb and the bomb will move.
Handicaps are the opposite of bonuses and hinder the player. The good thing is that effects get lost after some time (other than bonuses) and the player can play in is usual behavior (including bonuses) again. Currently there are following handicaps:
Slow – makes you move very slowly.
Hyperactive – makes you move a little TOO fast.
Mirror – inverts your moving keys, so that up becomes down and left becomes right.
Scatty – forces you to continuously lay bombs without control.
Restrain – prevents you to lay bombs.