# Chapter 3. Game Rules, Strategies and Tips

Game Rules

## Game Rules

Kiriki score board is divided into fourteen different lines. Each line holds a single score pattern and the players' score earned for a roll matching the pattern. The score pattern of each line is calculated as follows:

• 1s: Sum of all dice valued ‘1’.

### Example:

Dice on display: '14112'. The sum is: '3'='1'+'1'+'1'. Dice on display: '51111'. The sum is: '4'='1'+'1'+'1'+'1'.

• 2s: Sum of all dice valued ‘2’.

### Example:

Dice on display: '22422'. The sum is: '8'='2'+'2'+'2'+'2'. Dice on display: '42322'. The sum is: '6'='2'+'2'+'2'.

• 3s: Sum of all dice valued ‘3’.

### Example:

Dice on display: '34132'. The sum is: '6'='3'+'3'. Dice on display: '33333'. The sum is: '15'='3'+'3'+'3'+'3'+'3'.

• 4s: Sum of all dice valued ‘4’.

### Example:

Dice on display: '14142'. The sum is: '8'='4'+'4'. Dice on display: '41414'. The sum is: '12'='4'+'4'+'4'.

• 5s: Sum of all dice valued ‘5’.

### Example:

Dice on display: '15155'. The sum is: '15'='5'+'5'+'5'. Dice on display: '51555'. The sum is: '20'='5'+'5'+'5'+'5'.

• 6s: Sum of all dice valued ‘6’.

### Example:

Dice on display: '66616'. The sum is: '24'='6'+'6'+'6'+'6'. Dice on display: '61616'. The sum is: '18'='6'+'6'+'6'.

• Bonus if > 62: Player is awarded an additional 35 points if the summarized value of all the field above is greater than 62 points.

• Upper Total: It is not a playable field, but only a summary of all the fields above.

• 3 of a Kind: Summarized value of dice when three of the dice are bearing the same value.

### Example:

Dice on display: '14121'. The sum is: '9'='1'+'1'+'1'+'4'+'2'. Dice on display: '55151'. The sum is: '17'='5'+'5'+'5'+'1'+'1'.

• 4 of a Kind: Summarized value of dice when four of the dice are bearing the same value.

### Example:

Dice on display: '41444'. The sum is: '17'='4'+'4'+'4'+'4'+'1'. Dice on display: '22522'. The sum is: '13'='2'+'2'+'2'+'2'+'5'.

• Full House: 25 points are awarded to the player if the round results in three dice of a kind and a pair.

### Example:

Dice on display: '11212'. Dice on display: '53353'.

• Small Straight: 30 points are awarded to the player if the round results in four dice of sequential value.

### Example:

Dice on display: '14312'. The sequence is: '1','2','3','4'. Dice on display: '51643'. The sequence is: '3','4','5','6'.

• Large Straight: 40 points are awarded to the player if the round results in five dice of sequential value.

### Example:

Dice on display: '34152'. The sequence is: '1','2','3','4','5'. Dice on display: '53264'. The sequence is: '2','3','4','5','6'.

• Kiriki: 50 points are awarded to the player if the round results in five dice of the same value. You can score as many Kiriki as you get, for each one after the first you get an additional turn at the end of the game.

### Example:

Dice on display: '11111'. Dice on display: '33333'.

• Chance: Summarized value of all the dice currently on display.

### Example:

Dice on display: '51143'. The sum is: '14'='5'+'1'+'1'+'4'+'3'. Dice on display: '21526'. The sum is: '16'='2'+'1'+'5'+'2'+'6'.

• Lower Total: It is not a playable field, but only a summary of all the fields starting from '3 of a Kind' and lower.

• Grand Total: It is not a playable field, but only a sum of 'Upper Total' and 'Lower Total' fields.

Other rules and constrains:

• The entire game round is split into 13 turns.

• Each player can do one to three rolls of dice per turn.

• After the first roll is done, a player can perform additional rolls for up to two times (three rolls at all per turn).

• The Player is not obligated to perform additional rolls if the first roll brings satisfactory results.

• Each additional roll may either involve all the dice, or only the selected ones.

• A Player can select the dice to be recast by clicking on them with the mouse.

• Once the dice have been recast their previous value is lost and only the new value is valid.

• The result of the roll is considered satisfactory if the values of the dice on display can be put into one of the score patterns discussed above.

• Each individual score pattern can only be used once per game per player. Therefore, once the score pattern has been used by one player it can no longer be used by that same player. However, another player can still use it, unless he has used this same pattern up already.