
Table of Contents
- → (Ctrl+N)
Starts a new game. It creates a random board using the current difficulty level.
- → (Ctrl+O)
Loads a preset puzzle. The names of puzzles are hidden until they are solved. High score lists and difficulty settings are disabled.
- → (F5)
This will restart the current game.
- → (P)
Pauses the game time. Click on the menu item again to make the game resume. Note that the board disappears when the game is paused as it would be unfair if you could search for good moves without the time pressure.
- → (Ctrl+H)
Shows a dialog containing the High Scores for the various difficulty levels.
- → (Ctrl+Q)
Quits the Picmi.
- → (Ctrl+Z)
Undo the previous move if one exists.
- → (Ctrl+I)
Marks a cell as occupied or empty.
- →
Play a demo game.
- → (Ctrl+L)
Loads the most recently saved position.
- → (Ctrl+S)
Saves the current board position.
- → (Ctrl+Shift+F)
Toggles the graphic interface to full screen mode.
- →
Lets you set the difficulty level from a sub-menu.
There are four levels of difficulty:
: 10 rows, 10 columns, 55% of all cells are occupied, Prevent mistakes: option is disabled.
: 10 rows, 15 columns, 55% of all cells are occupied, Prevent mistakes: option is disabled.
: 15 rows, 15 columns, 55% of all cells are occupied, Prevent mistakes: option is disabled.
: Custom board dimensions and settings.
- →
Choose the game background image, board dimensions and settings for custom difficulty.
Additionally Picmi has the common KDE and menu items, for more information read the sections about the Settings Menu and Help Menu of the KDE Fundamentals.