Chapter 3. Game rules, strategies and tips

Table of Contents

Remote Connections

The board is separated into several regions.

The game board is constructed out of 7x6 fields which will be filled from bottom to top. The fields are marked with pieces in the color of the player who made the move to this position. On top of each column a colored arrow shows were the last piece had been put.

The status display shows which player is controlled by which input device. A local player can input moves using keyboard or mouse, a remote player is shown as network input and finally the computer can control the input for a player. The status display further shows the player's names and the level of the computer opponent. Additionally the number of won, drawn, lost and ended games is noted for both players. Which player is next to move is indicated by one of the player's names being highlighted.

The statusbar at the bottom of the screen displays the status of the game and which player is next to play.

Remote Connections

It is possible to play the game over a network connection with another computer. One of the computers will act as game server. This one can determine who should play which color. You can configure the network options in the menu SettingsNetwork Configuration.... In the menu GameNetwork Chat.... you find a chat dialog box which allows you to speak with your friend.

When a network connection is built you will be asked to enter a remote host and a port. The port can usually just be left untouched, but if you know what you are doing replace it by another number, which has to be the same in both player games of course. The hostname should be the name of the remote host to which you are connecting. Only the client in the connection has to supply a hostname. It is often wise that the player behind a firewall chooses to be client as the firewall might not allow incoming connections.