Mouse interaction

This page of the configuration dialog allows you to assign the mouse interactions described in the section Playing on the puzzle table to different mouse buttons. The interactions are divided into those that can be assigned to mouse buttons (e.g. Move viewport by dragging), and those that can be assigned to the mouse wheel (e.g. Scroll viewport horizontally).

Mouse buttons tab

Next to the name of each interaction is a button with a picture of a computer mouse which shows the currently assigned action. You can configure the interaction by clicking on that button with the left mouse button and then with the mouse button which you want to assign to this interaction. If you hold modifier keys while clicking for the second time, the puzzle table will allow this interaction only while these modifiers are being held.

Tip

Instead of clicking, you can also press Space to assign the special No-Button to this interaction. This is only allowed if modifier keys are being held. The No-Button means that the modifier keys take the role of the mouse button: The interaction starts when the modifier keys are pressed, and stops when one of the modifier keys is released.

Mouse wheel tab

This tab works similar to the previous one. When the button on the right asks for input, you have to turn the mouse wheel instead of clicking a mouse button. Holding modifier keys is allowed, too, with the same consequences as in the previous case.

Tip

If your mouse has a bidirectional mouse wheel (as most commonly found on notebook touchpads), you can take advantage of this: The button will recognize whether you turned the mouse wheel horizontally or vertically.