Game Configuration

All game settings of KSpaceDuel are configurable.

If you want to change the game settings, simply select SettingsConfigure KSpaceDuel... from the menubar.

This will bring up a dialog box with two pages, labelled General and Game. The first page is rather simple, the second one has seven tabs across the top.

Settings are collected in different configurations. You can choose from several pre-defined configurations.

If you choose the Custom configuration, you can define all settings for yourself.

Note

If you have not selected Custom, you will not be able to make any changes to these options.

Tip

If you have found an interesting configuration, mail it to the author of the game. It can be implemented in a future version (send the part [Game] in the file ~/.kde/share/config/kspaceduelrc).

When you are finished altering the options, you should click on OK to apply your changes.

If you want to restore the default, simply click on the Default button once. To make these changes permanent, press OK.

If you want to abandon the changes you made, and return to your previous options, simply click Cancel, and your changes will be lost.

The settings are:

General

Hit Points

These two sliders allow you to define the hitpoints for each of the two players; you might want to decrease the hitpoints for a player to give that player a handycap.

Refresh time

Time between two screen refreshes in milliseconds. All other settings are independent of the refresh time.

Red Player

Here you can define whether the red player gets controlled by the AI, and also choose the skill level of the AI for this player. Just experiment with the different skill level to find one which fits you.

Blue Player

This works the same as the options for the Red Player described above.

Game

Game speed

Controls the speed of the whole game.

Bullet

Shot speed

The speed of bullets

Energy need

The amount of energy needed for one shot.

Max number

The maximum number of bullets a player can have on the screen.

Damage

The number of hit points damage done when a bullet hits a ship.

Life time

The maximum life time of a bullet.

Reload time

The time a ship needs to reload a bullet.

Mine

Mine fuel

The amount of fuel on a mine.

Energy need

The amount of energy needed for laying a mine.

Activate time

The time a mine is inactive.

Damage

The number of hit points of damage done when a ship hits a mine.

Max number

Maximum number of mines a player can have on the screen.

Reload time

The time a ship needs to reload a mine.

Ship

Acceleration

Acceleration of the ships

Energy need

The energy needed to accelerate a ship.

Rotation speed

The speed at which a ship rotates.

Energy need

The energy needed to rotate a ship.

Crash damage

The number of hit points damage done when two ships collide.

Sun

Sun energy

The strength of the sun. The higher the value, the quicker ships will be recharged.

Gravity

The strength of the gravitational pull of the sun.

Start

Position X and Position Y

The ships position at the beginning of a new round. The ships start at opposite sides of the sun.

Velocity X and Velocity Y

Velocity at the beginning of a new round.

Powerups

Appearance time

Maximal time between the appearance of two powerups.

Life time

Maximal life time of a powerup.

Energy amount

Amount of energy a player gets from an energy powerup.

Shield amount

Amount of hit points a player gets from a shield powerup.