Game Configuration

All game settings of KSpaceDuel are configurable.

If you want to change the game settings, simply select the SettingsConfigure KSpaceDuel... menu item.

This will bring up a dialog box with two pages, labelled General and Game. The first page is rather simple, the second one has seven tabs across the top.

Settings are collected in different configurations. You can choose from several pre-defined configurations.

If you choose the Custom configuration, you can define all settings for yourself.

Note

If you have not selected Custom, you will not be able to make any changes to these options.

Tip

If you have found an interesting configuration, mail it to the author of the game. It can be implemented in a future version (send the part [Game] in the file ~/.config/kspaceduelrc).

When you are finished altering the options, you should click on OK to apply your changes.

If you want to restore the default, simply click on the Default button once. To make these changes permanent, press OK.

If you want to abandon the changes you made, and return to your previous options, simply click Cancel, and your changes will be lost.

The settings are:

The General Page

Hit Points

This section contains two sliders allow you to define the hitpoints for each of the two players; you might want to decrease the hitpoints for a player to give that player a handycap.

Refresh time:

Time between two screen refreshes in milliseconds. All other settings are independent of the refresh time.

Red Player

In this section you can define whether the red player gets controlled by the AI, and also choose the skill level of the AI for this player. Just experiment with the different skill level to find one which fits you.

Blue Player

This works the same as the options for the Red Player section described above.

The Game Page

Here you can select a custom setting set from a drop-down list. Then use the tabs to customize the settings a bit more.

General tab
Game speed:

Controls the speed of the whole game.

Bullet tab
Shot speed:

The speed of bullets.

Energy need:

The amount of energy needed for one shot.

Max number:

The maximum number of bullets a player can have on the screen.

Damage:

The number of hit points damage done when a bullet hits a ship.

Life time:

The maximum life time of a bullet.

Reload time:

The time a ship needs to reload a bullet.

Mine tab
Mine fuel:

The amount of fuel on a mine.

Energy need:

The amount of energy needed for laying a mine.

Activate time:

The time a mine is inactive.

Damage:

The number of hit points of damage done when a ship hits a mine.

Max number:

The maximum number of mines a player can have on the screen.

Reload time:

The time a ship needs to reload a mine.

Ship tab
Acceleration:

Acceleration of the ships.

Energy need:

The energy needed to accelerate a ship.

Rotation speed:

The speed at which a ship rotates.

Energy need:

The energy needed to rotate a ship.

Crash damage:

The number of hit points damage done when two ships collide.

Sun tab
Sun energy:

The strength of the sun. The higher the value, the quicker ships will be recharged.

Gravity:

The strength of the gravitational pull of the sun.

Start tab
Position X: and Position Y:

The ships position at the beginning of a new round. The ships start at opposite sides of the sun.

Velocity X: and Velocity Y:

Velocity at the beginning of a new round.

Powerups tab
Appearance time:

Maximal time between the appearance of two powerups.

Life time:

Maximal life time of a powerup.

Energy amount:

Amount of energy a player gets from an energy powerup.

Shield amount:

Amount of hit points a player gets from a shield powerup.