All game settings of KSpaceDuel are configurable.
If you want to change the game settings, simply select → from the menubar.
This will bring up a dialog box with two pages, labelled General and Game. The first page is rather simple, the second one has seven tabs across the top.
Settings are collected in different configurations. You can choose from several pre-defined configurations.
If you choose the Custom configuration, you can define all settings for yourself.
Note
If you have not selected Custom, you will not be able to make any changes to these options.
Tip
If you have found an interesting configuration, mail it to the author of the game. It can be implemented in a future version (send the part [Game] in the file ~/.kde/share/config/kspaceduelrc).
When you are finished altering the options, you should click on to apply your changes.
If you want to restore the default, simply click on the button once. To make these changes permanent, press .
If you want to abandon the changes you made, and return to your previous options, simply click , and your changes will be lost.
The settings are:
- Hit Points
These two sliders allow you to define the hitpoints for each of the two players; you might want to decrease the hitpoints for a player to give that player a handycap.
- Refresh time
Time between two screen refreshes in milliseconds. All other settings are independent of the refresh time.
- Red Player
Here you can define whether the red player gets controlled by the AI, and also choose the skill level of the AI for this player. Just experiment with the different skill level to find one which fits you.
- Blue Player
This works the same as the options for the Red Player described above.
- Shot speed
The speed of bullets
- Energy need
The amount of energy needed for one shot.
- Max number
The maximum number of bullets a player can have on the screen.
- Damage
The number of hit points damage done when a bullet hits a ship.
- Life time
The maximum life time of a bullet.
- Reload time
The time a ship needs to reload a bullet.
- Mine fuel
The amount of fuel on a mine.
- Energy need
The amount of energy needed for laying a mine.
- Activate time
The time a mine is inactive.
- Damage
The number of hit points of damage done when a ship hits a mine.
- Max number
Maximum number of mines a player can have on the screen.
- Reload time
The time a ship needs to reload a mine.
- Acceleration
Acceleration of the ships
- Energy need
The energy needed to accelerate a ship.
- Rotation speed
The speed at which a ship rotates.
- Energy need
The energy needed to rotate a ship.
- Crash damage
The number of hit points damage done when two ships collide.
- Sun energy
The strength of the sun. The higher the value, the quicker ships will be recharged.
- Gravity
The strength of the gravitational pull of the sun.
- Position X and Position Y
The ships position at the beginning of a new round. The ships start at opposite sides of the sun.
- Velocity X and Velocity Y
Velocity at the beginning of a new round.