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How to Play
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Chapter 2. How to Play

Objective:

Take over all the squares on the game board.

KJumpingCube loads directly into game mode, so you can start playing right away.

You move by clicking on a vacant square or one you already own. If you click on a vacant square, you gain ownership over it and the square’s color changes to your playing color. Each time you click on a square, the value of the square increases by one. If the square's value reaches a maximum, its points are distributed among the square’s immediate neighbors (the points “jump” around). If a neighboring square happens to be owned by the other player, it gets taken over, together with all of its points, and changes to your playing color.

Example:

If a square in the centre reaches five points, four of its points go to its four neighbors leaving the source square with one point. It is possible for a cascade of automatic moves to occur if the neighboring squares also reach a maximum due to the distribution of points.

Note:

Large parts of the playing area can change hands very rapidly.

The winner is the player who ends up owning all the squares on the board.

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