

This theme is stripped down to its barest graphical units and painted in black and white only. It is intended to help players who may be visually impaired. The author would appreciate email responses on how effective it is and what improvements in visibility could be made.
Matt Goldrunner finds himself in an Ancient Egyptian temple, being pursued by mummies who are determined to protect their ancestral jewels at all costs.
Gives you the default KGoldrunner theme, with red bricks and gray concrete.
Our hero is trapped inside a computer. Will he escape when he finally reaches the last level?
Recalls the days of the original Apple II and Commodore 64 game, as it was when you plugged your machine into your TV set — otherwise you had a monochrome monitor. For those who do not remember such heroic days, this is not an exact reproduction, but it gives you a general idea. For example the hero was all white back then, but today he is blue.
Recalls the Apple II game, where the bricks and concrete were a nice blue color, the hero was white, the enemies had white pants and orange (flesh-tint) tops and the gold was white boxes with orange panels. The whole effect was fuzzier (a sort of hardware anti-aliasing), which made the bricks look almost three-dimensional — difficult to recreate on today's pin-sharp monitors.