

This menu contains options affecting game play, such as starting and finishing games, saving games, loading saved games and showing high scores (if available). The Menu also contains the option, or you can quit by clicking the X at the top right of the KGoldrunner window.
This menu contains an option to get a hint (if there is one). Championship and Tutorial games have hints on every level. Other games rarely have hints.
This menu has everything you need to create your own games and levels and maintain them, including features to help you re-order levels or move them between games or to delete them when no longer needed. When you reorganize your levels, the level numbers in your game remain consecutive (no gaps) and the levels are automatically renumbered.
When you are using the Game Editor a graphical toolbar with tool tip text appears under the menu bar. See the Game Editor for more details of how to create and edit KGoldrunner levels.
This menu offers you a choice of background themes or “worlds” in which to play. You can change the theme at any time, even as the game is playing. For those who are artistically inclined, it is possible to compose new themes, including graphics or sound or both and add them to KGoldrunner. Just contact the author for details.
This menu has three groups of KGoldrunner settings: the choice of mouse or keyboard control, the choices of game-speed and the choice of “KGoldrunner” or “Traditional” playing rules (see Choice of Rules). The current selections are checked. The settings are automatically selected when you start playing, but you can use this menu to vary them if you wish.
On the KDE desktop version of KGoldrunner, there is also an option to re-assign keyboard shortcuts and hero-control keys.
The menu contains access to the KGoldrunner Handbook (this document), and .
There is also an option to report a Bug or Wishlist item.
If you would like to make a suggestion or you have some new levels to contribute, the current author's email address is in the menu item.