The Editor Menu

EditorCreate Level

Shows the Editor toolbar and a blank playing area on which you can draw a new level. When done, use Save Edits to assign the new level to a game and level number.

EditorEdit Level...

Shows the level selection dialog box, where you choose a game and level to edit. You can choose a System game and level, but you get a warning that you can only save the edited level in one of your own games.

EditorSave Edits... (Ctrl+S)

Shows the level selection dialog box with appropriate default settings for saving a new or edited level. You can change the game and level number and achieve a Save As... effect. This dialog box has a special button, Edit Level Name and Hint, which shows a dialog box where you can add an optional name and hint to your level.

EditorMove Level...

This is a two-part operation. Before using Move Level, you must load a level to be moved by selecting it for play or edit. The Move Level option then shows the level selection dialog box, where you choose a new place for the loaded level. You can change both the game and the level number, to move a level to another game, or you can just change the level number to re-order levels within a game. You cannot move a System level.

EditorDelete Level...

Shows the level selection dialog box, where you choose a level to delete. You cannot delete a System level.

EditorCreate Game...

You need to use this option before you start creating your own KGoldrunner levels. It shows a dialog box where you can enter the name of a new game, a 1-5 character prefix for level-file names, the default rules for your game (KGoldrunner or Traditional) and an optional description or comment about the game.

EditorEdit Game Info...

Shows the level selection dialog box, where you choose a game to be edited, then shows the game information in a dialog box where you can edit the name, rules and description, but not the file name prefix, in case you have saved some levels. That is because the prefix is used in level-file names internally.