

Scripting allows you to extend Amarok easily without changing the main codebase. Scripts are similar to plugins, but instead of a dedicated plugin API they use Amarok's DCOP interface for communication. This makes it possible to write scripts in almost any programming language, like Ruby, Python or PHP. Not only can you create scripts in classic scripting languages, but also in compiled languages like C++ or plain C. Additionally, Amarok can notify the scripts on special events and make them react accordingly. This notification system will be explained later in this section.
It is possible to write simple scripts that do not need user interaction, and it's also possible to make scripts with comfortable GUIs that act like little applications of their own. For GUI programming one of the many bindings which KDE provides can be used, for instance RubyQt, a Qt library binding for Ruby. However, it is worth noting that not every user has all available bindings installed. If you decide to use a binding, try to use one of the relatively wide spread ones (e.g. RubyQt or PyQt).
In order to provide some feedback when a script fails to run due to a missing dependency, please check in your script if the module you want to include really exists. If the dependency is missing, you should catch the error and show an information dialog using the "kdialog" command line tool, so that the user learns why the script fails to run.
This example shows how to catch a missing dependency in Ruby:
begin
require 'Korundum'
rescue LoadError
error = 'Korundum (KDE bindings for ruby) from kdebindings v3.4 is required for this script.'
`kdialog --sorry '#{error}'`
exit
end
Amarok provides template scripts for several languages in the scripts/templates/ directory. You can use these scripts as a basis for your own scripts, and extend them with the functionality you need. You'll notice that scripting is actually quite straightforward; For instance if you know to program a bit in Python, making your own script won't take you long.
Scripts can control Amarok by calling some of its DCOP functions. The easiest way to invoke a DCOP function is by using the "dcop" command line utility, which is part of every KDE distribution.
Here is an example for increasing the master volume:
dcop amarok player volumeUp
Most scripting languages allow to execute external programs, with a function like exec(). This way the "dcop" utility can be invoked easily. Here is a simple Python example:
import os
os.system("dcop amarok player volumeDown")
Amarok sends notifications to all running scripts by writing strings to their stdin channel. The script should therefore constantly monitor stdin, and react accordingly to each of the possible events. Scripts may also choose to ignore any event they don't have a use for.
The following notifications are sent by Amarok:
Tells the script to show its configuration dialog. The script must handle the storing and loading of configuration options by itself. When a script is started, Amarok sets its working directory to the folder where all data should be stored.configure
Signals a change in the engine's state.engineStateChange: [empty|idle|paused|playing]
Signals the start of a new track. The script may then use DCOP functions to query further information about the track, e.g. metadata and the length.trackChange
Signals a change of the master volume level. The volume is an integer with a range of 0-100.volumeChange [newVolume]
Returns the paths to selected files in the playlist when the custom playlist context menu item is clicked. The submenu and itemTitle are also returned for identification purposes in case a script is listening for multiple notifications. To insert an item into the context menu use the DCOP call 'dcop amarok script addCustomMenuItem( submenu itemTitle )'. To remove an item from the context menu use the DCOP call 'dcop amarok script removeCustomMenuItem( submenu itemTitle )'.customMenuClicked: [submenu itemTitle paths]
Before Amarok exits, or when the user stops a script with the Script Manager, Amarok sends the SIGTERM signal to the script. This signal can be caught in order to do cleanup work, like saving data or configuration settings.
Amarok's Script Manager is able to install script packages that the user has downloaded from a web server. Packages are just normal tarballs (.tar), optionally compressed with bzip2 (.bz2). We strongly recommend using a filename like myscript.amarokscript.tar.bz2, so the user can easily identify the package as an Amarok script.
Amarok 1.3 will only accept script packages with the amarokscript extension, so it is better to use it right from the start.
The tarball's content must be organized as follows:
myscript/ README myscript.py (executable) somemodule.py foo.data ...
The main script must have executable (+x) permissions set, while additional modules which the script loads should not be executable. To preserve the file permissions in the tarball, you should use tar with the -p flag:
tar -cf myscript.amarokscript.tar -p myscript
Amarok will not be able to install the script if the permissions are not correctly set.
When the package is finished, you can upload it to www.kde-apps.org, and add the link to the Amarok Wiki Scripts Page. For the kde-apps entry you should use the Amarok Scripts category.