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A card game contains one or more card decks of 52 cards each. Each deck contains the four suits:
![]() | Clubs |
![]() | Spades |
![]() | Hearts |
![]() | Diamonds |
Each of these suits contains the following card types: ace, two, three, four, five, six, seven, eight, nine, ten, jack, queen, and king.
This complete order of cards is called a family. There are real families and alternating ones. The real families are all of one suit (e.g. Hearts). In the alternating families the card color changes from one to another, between a black color (Clubs and Spades) and a red color (Hearts and Diamonds).
If the family is not complete it is called a sequence.

There are a number of features found in typical patience games. These are described below.
At the beginning of each game all cards are mixed in the deck. In some games not all cards are dealt out. The remaining cards are put down on the so-called talon. You can find this quite easily, since in most games it is the only pile showing the reverse.
If no card shows the reverse side, all cards are dealt out and there is no talon. These card games are the hardest as there is no randomness involved after the start of the game, so there is nothing to blame.
Many games put cards from the talon on a waste pile, after you click on the reverse of the topmost card on the talon.
From there you can take the card (which is then face up) and put it into the game.
The foundation pile is where you want to have your cards in the end. If allcards end up there in the right order, you've won. Some games use more than one foundation pile.
In most card games these piles are empty in the beginning. KPatience drops cards there for you when it sees they fit.
These piles are those where the actual reordering happens. The rules for these piles vary a lot between games. Some show all cards on them, some do not. Some allow only one card to be removed, some allow every card to be removed, etc..