Table of Contents
When you start KPovModeler, the default layout is as follows:
The object tree displays the objects inside the scene and their hierarchy.
You can select multiple objects. However, you cannot select a child of an already selected object, because all children are selected indirectly with the parent.
If only one object is selected, it is referred to as “the active object” from now on.
To add a new object to the object tree, select the object where you want to insert the new object and either click the icon in the toolbar or choose a menu entry in the menu.
There are three possible positions for new objects:
As the first child of the active object
As the last child of the active object
As a sibling of the active object
If there is more than one position possible, the following popup menu prompts you to select the correct position:
To remove objects, select them and select from either the menu or the mouse button context menu.